Csharks designs and builds custom Android games, from casual and puzzle games to multiplayer, educational, 2D and 3D titles.
We develop in Unity or native Android with Java and Kotlin, test across the devices your players use, and take your game from first build to Google Play launch and beyond.
Android game development is the process of designing, building, testing and publishing games for Android phones and tablets.
Games are usually built with a cross-platform engine such as Unity or with native Android tools such as the Android SDK, Java and Kotlin, then released on Google Play and updated after launch.
Android runs on more smartphones worldwide than any other mobile operating system. That reach is a major opportunity, but it also means your game will meet thousands of device models, screen sizes, chipsets and Android versions, from flagship phones to budget handsets with limited memory, storage and data.
A game that runs well on a developer's phone can stutter, overheat or crash on a player's. Csharks plans for this from the start, with scalable graphics, careful memory use, small downloads and testing across device tiers, so your game feels smooth for as many players as possible. It is a core part of our mobile game development.
Original games designed around your idea, audience and genre, built and launched on Google Play.
Unity builds optimised for Android, ready to extend to iOS, web or PC from the same codebase.
Java and Kotlin with the Android SDK where a game needs deep platform features or a very small footprint.
Profiling and tuning existing Android games for frame rate, loading time, memory, battery and app size.
Bringing iOS, web or PC games to Android with controls, layouts and performance adapted for the platform.
Release builds, store listing assets, staged rollouts, fixes and new content after launch.
Quick sessions, one-touch controls and light downloads for wide reach.
Level progression, hints and smooth play on lower-end devices.
Real-time or turn-based play that copes with patchy mobile networks.
Learning goals, progress tracking and offline-friendly play for classrooms.
Touch-tuned physics and controls, from driving games to digital board games.
Art and effects that scale with device capability so 3D stays smooth.
Agree the audience, genre, target devices, markets, goals, budget and timeline.
Plan the core loop, levels, touch controls and Android screen layouts, and prototype early.
Create 2D or 3D art with quality settings that scale across device tiers.
Build in Unity or native Android, with playable builds you can install and test.
Test on low, mid and high-end devices and agreed Android versions for performance and stability.
Prepare the Android App Bundle and store listing, support a staged rollout and keep the game updated.
Csharks builds Android games with Unity for cross-platform 2D and 3D games, and with the Android SDK, Java and Kotlin in Android Studio for native work.
Where the game needs them, we integrate Google Play billing for in-app purchases, Google Play Games services for sign-in, achievements and leaderboards, and the analytics, ads and cloud services the client approves. Want the same game on more platforms? See cross-platform games.
One team for game design, art, animation, Android development and testing
Unity and native Android expertise, chosen to fit each game
Testing across device tiers, not just the latest phones
Google Play release support, from App Bundle to store listing
Option to bring the game to iOS and other platforms later
Fixes, updates and new content after launch
Android runs on more smartphones worldwide than any other mobile operating system, so it offers the widest potential audience, especially in fast-growing markets.
Most games are built in Unity, which suits 2D and 3D games and makes an iOS version easier later. Native Android with Java or Kotlin is used when a game needs specific platform features or a very small app size.
We agree the target devices with you and design for them, using scalable graphics and careful memory use, then test on low, mid and high-end devices before release.
It depends on your audience and markets. We set a minimum Android version and a device test list at the start of each project.
Yes. We prepare the release build, store listing assets and rollout, usually under your own Google Play developer account so you keep ownership.
Yes. Unity games can be brought to iOS from the same codebase, with platform-specific adjustments and testing.
Yes. We can port games to Android or audit an existing Android game and improve its performance, stability and content.
It depends on the genre, art, features and content. A small casual game can take a few weeks; larger or multiplayer games take months. We share a scoped estimate after a short discovery call.
Tell us about your idea, your players and the devices they use. Csharks will help you plan the game, build it to run well across Android and launch it on Google Play.